Cities and Chimeras
Goblin Racial Traits
+2 Constitution, +2 Wisdom, -2 Charisma: Goblins are tough, and cunning, but are not known for being friendly.
Medium: Goblins are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Goblins have a base speed of 30 feet.
Darkvision: Goblins can see in the dark up to 60 feet.
Gatecrasher: Goblins gain a +2 bonus on Strength checks to break objects and a +2 bonus on combat maneuver checks to sunder.
Orc Ferocity: Once per day, when a goblin is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Plagueborn: Goblins gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.
Scavenger: Goblins gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Languages: Goblins begin play speaking Common and Goblin. Goblins with high Intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Jotun, Troll and Undercommon.